To Be "Supervised" by Team Coaches (only 1 coach per each team on the field )
Let them play with minimum interruption. Keep the game moving and fun.
The objective of the AYSO U5 Schoolyard program is to provide young players and their parents with a "pressure free" introduction to the wonder and simple game of soccer. The AYSO 5U Schoolyard program is not to be considered a coaching program but is designed to expose kids to soccer, not to begin developing them. The two goals of this program are to allow the players to enjoy the activities and to let the game be the teacher.
 
The Start of Play:
To start the first and second halves, and following each goal in all age group games, play is started or restarted with a kick-off in the center of the field. The home team kicks off to start the game and the other team kicks off to start the second half. Following a goal, the team scored upon kicks off.

The Kick-off:
The kick-off is taken from the center of the field with each team in their own half and the team not kicking off at least 5 yards from the ball. Do not insist the opponent be a minimum of precisely 5 yards from the ball as this is just a guide to give the kicker room to kick the ball without it immediately hitting an opponent. Remember, let them play and do not interfere for technicalities.

Ball In and Out of Play:
The ball is out of play in all age group games when it completely crosses the touch line (side line) or goal line (end line) either on the ground or in the air. In 5U Schoolyard games, the game supervisors for the week will determine when the ball is out of play and should guide the restart, interfering as little as possible. It’s the player’s game, let them play and work on technique later.

Method of Scoring:
A goal in all age group games is awarded when the ball completely crosses the goal line into the goal. Goals should be enthusiastically celebrated by everyone. In 5U Schoolyard games, goals are not recorded to determine who wins as everyone is a winner.

Note: Please keep players out of the arc area, located in front of the goal, unless the ball goes in there.

Fouls and Other Stoppages:
Deliberate fouling should be rare in 5U Schoolyard games. Kicking, tripping, handling the ball and dangerous play may occur. There should be few, if any additional reasons to stop play in 5U Schoolyard games. If a player is "not playing well with others", or if play must be stopped for any other reason (injury, substitution, confusion, or to watch a passing train, butterfly or frog), refocus the players and begin again with a free kick or as may be appropriate. Award the restart to whichever team deserves it. Stoppages must not become a lengthy ceremony.

Free Kick:
Play may have to be stopped occasionally to "sort things out" in 5U Schoolyard games. When this is necessary, correct the situation then restart with a free kick for a deserving team. The opposing team should be at least 5 yards from the ball in 5U Schoolyard games. All free kicks in 5U Schoolyard games are direct free kicks which means, if you’re lucky, a goal can be scored directly from the kick.without the ball having to be touched or played by another player on the field (in-direct kick).

Throw in:
When the ball goes out of play in 5U Schoolyard games across the touch line (side lines) or the goal lines (end lines) without a goal being scored, a throw in is awarded at the point it crossed the line. The throw in is awarded to the team that didn’t touch the ball last. In 5U Schoolyard games, whether the throw-in is properly taken or not, let it go…teach proper technique later. Again, let them play with minimum interruption. Keep the game moving and fun.